This goes well
01 - Create Sphere in 3DsMax 2012 (picture 1)
02 - Convert to Editable Poly
03 - Goz - Go to ZBrush (picture 2)
04 - Draw Sphere on Canvas and go to Edit Mode (picture 3)
05 - UV Map - Delete UV - Create AUVTiles (picture 4)
06 - Texture Map - Create Texture Map (2048) (picture 5)
07 - Divide several times (picture 6)
08 - DragRect (several times) - Alpha 07 (picture 7)
09 - Go back to 1st Geometry Level (picture 8)
10 - Create Normal Map (Tangent + SmoothUV + FlipG) (picture 9)
11 - Go to highest Geometry Level and go down one level
12 - Create Displacement Map (standard settings) (picture 10)
13 - Go back to 3DsMax 2012 and do a reset
14 - Go back to ZBrush and Goz
15 - Render the image in 3DsMax 2012 using mental ray (picture 11)
Here it's going wrong
01 - Create Box in 3DsMax 2012 (picture 12)
02 - Convert to Editable Poly
03 - Extrude some polygons (picture 13)
04 - Convert to Editable Poly
05 - Goz - Go to ZBrush (picture 14)
06 - Draw model on Canvas and go to Edit Mode (picture 15)
07 - UV Map - Delete UV - Create AUVTiles (picture 16)
08 - Texture Map - Create Texture Map (2048) (picture 17)
09 - Divide several times (picture 18)
10 - DragRect (several times) - Alpha 07 (picture 19)
11 - Go back to 1st Geometry Level (picture 20)
12 - Create Normal Map (Tangent + SmoothUV + FlipG) (picture 21)
13 - Go to highest Geometry Level and go down one level
14 - Create Displacement Map (standard settings) (picture 22)
15 - Go back to 3DsMax 2012 and do a reset
16 - Go back to ZBrush and Goz
17 - Render the image in 3DsMax 2012 using mental ray (picture 23)
I really don't have a clue what's going wrong.
I hope someone can push me over this hill.
Best regards,
Mick