This goes well



01 - Create Sphere in 3DsMax 2012 (picture 1)


02 - Convert to Editable Poly

03 - Goz - Go to ZBrush (picture 2)


04 - Draw Sphere on Canvas and go to Edit Mode (picture 3)


05 - UV Map - Delete UV - Create AUVTiles (picture 4)


06 - Texture Map - Create Texture Map (2048) (picture 5)


07 - Divide several times (picture 6)

08 - DragRect (several times) - Alpha 07 (picture 7)


09 - Go back to 1st Geometry Level (picture 8)


10 - Create Normal Map (Tangent + SmoothUV + FlipG) (picture 9)


11 - Go to highest Geometry Level and go down one level

12 - Create Displacement Map (standard settings) (picture 10)


13 - Go back to 3DsMax 2012 and do a reset

14 - Go back to ZBrush and Goz

15 - Render the image in 3DsMax 2012 using mental ray (picture 11)



Here it's going wrong



01 - Create Box in 3DsMax 2012 (picture 12)


02 - Convert to Editable Poly

03 - Extrude some polygons (picture 13)


04 - Convert to Editable Poly

05 - Goz - Go to ZBrush (picture 14)


06 - Draw model on Canvas and go to Edit Mode (picture 15)


07 - UV Map - Delete UV - Create AUVTiles (picture 16)


08 - Texture Map - Create Texture Map (2048) (picture 17)


09 - Divide several times (picture 18)


10 - DragRect (several times) - Alpha 07 (picture 19)


11 - Go back to 1st Geometry Level (picture 20)


12 - Create Normal Map (Tangent + SmoothUV + FlipG) (picture 21)


13 - Go to highest Geometry Level and go down one level

14 - Create Displacement Map (standard settings) (picture 22)


15 - Go back to 3DsMax 2012 and do a reset

16 - Go back to ZBrush and Goz

17 - Render the image in 3DsMax 2012 using mental ray (picture 23)



I really don't have a clue what's going wrong.
I hope someone can push me over this hill.


Best regards,

Mick